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21. Factional Warfare - Clarifications - in EVE New Citizens Q&A [original thread]
Mata1s wrote: bump, just someone asking how your game works CCP, gonna help? If you want an answer from CCP; you need to file a petition (you can ask questions, it's not just for when things break)... this is the community forum, you might g...
- by Kata Amentis - at 2012.06.29 11:30:00
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22. Noob question on Aggression - in EVE New Citizens Q&A [original thread]
getting an aggression counter from npc attacking you is an old "feature"... the Devs are looking to overhaul the aggression side of things fairly soon, so this will hopefully be addressed then. Keep an eye out for any dev blog relating to "crimewa...
- by Kata Amentis - at 2012.06.19 12:05:00
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23. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
destroyers with orbital bombardment? out of curiosity, does this mean Dust is getting different "sizes" of orbit strike, for small, medium, large and xl weapons being used in eve?
- by Kata Amentis - at 2012.06.14 12:31:00
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24. Crimes for Unposted Policies? - in EVE General Discussion [original thread]
A couple of caveats to this post: Firstly: very happy to see the protection of absolute newbies. Getting dead/scammed before you even know what the basic concepts are (you can get dead and you will be scammed ) sucks. Whilst I've always advocat...
- by Kata Amentis - at 2012.06.13 14:45:00
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25. Sticky:Inferno 1.1 Sisi features - in Test Server Feedback [original thread]
re the cost of adding allies: the problem does seem to stem from the fact that these changes are looking at the corp/alliance level when applying a cost, when it should be looking at member numbers. Would it be possible to apply a cost to callin...
- by Kata Amentis - at 2012.06.12 09:54:00
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26. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
CCP Soundwave wrote: CCP Soundwave wrote: Kaphrah wrote: Hm, I really don't like the new UI, is it really too much work to make it optional? my biggest problem is looting containers after salvaging wrecks. If there are 50 containers arou...
- by Kata Amentis - at 2012.05.24 07:34:00
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27. Sticky:New dev blog: With Friends Like These... - New Ally System - in EVE Information Portal [original thread]
war list: Evil Pair of Ducks vs. Pair of Ducks ally offer: In War Evil Pair of Ducks vs Pair of Ducks ... are the Evil Ducks the aggressor? am i offering assistance to the non evil ducks? "vs" doesn't exactly show "direction"... any ch...
- by Kata Amentis - at 2012.05.18 20:00:00
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28. Collision damage - in Player Features and Ideas Discussion [original thread]
on another front... two ships collide in high sec, one is destroyed... should the remaining ship be Concordokkened? how does the code know which is an "aggressor"? was it the light kamikaze who got popped or the battleship sitting outside the und...
- by Kata Amentis - at 2012.04.04 13:21:00
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29. VIN numbers for ships - in Player Features and Ideas Discussion [original thread]
unless i was dreaming... there was something in one of the Fanfest presentations about having a bit more info logged on ship's info related to the updated killmails and wartracking stuff... some basic idea crafting (ie nothing solid/definate) like...
- by Kata Amentis - at 2012.04.04 13:13:00
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30. Freight Containers - in Player Features and Ideas Discussion [original thread]
There are still some items which cannot be player made, they do keep changing these though where they can. For example, until Planetary Interaction was brought into the game, all the POS towers and modules were NPC seeded. As Markus says, they wer...
- by Kata Amentis - at 2012.04.04 13:06:00
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31. Noob Protection - in Player Features and Ideas Discussion [original thread]
Niko DelValle wrote: *rolls eyes* Wow you people are aggressive. Talk about overreacting to a suggestion. *shrugs* you made a suggestion threatening the environment the eco system lives in... it reacted by trying to squash the threat... ...
- by Kata Amentis - at 2012.03.30 12:09:00
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32. Noob Protection - in Player Features and Ideas Discussion [original thread]
derp
- by Kata Amentis - at 2012.03.30 12:09:00
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33. Noob Protection - in Player Features and Ideas Discussion [original thread]
eve's setting is "you own/can do/can claim/whatever that which you have the strength to hold/do"... if a group of new players want to form a corp they are putting themselves into the position of saying "we are going to stand on our own in the larg...
- by Kata Amentis - at 2012.03.30 12:07:00
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34. two questions: 1 corp 2 corp hanger - in EVE New Citizens Q&A [original thread]
mxzf wrote: J'Poll wrote: As for the Orca, only the pilot itself can use the corp hangars when in NPC corp, the others might be able to drop stuff in it if they are in the same corp but not entirely sure about that. This is due to the fact t...
- by Kata Amentis - at 2012.03.30 11:44:00
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35. Benefits of factional warfare - in EVE New Citizens Q&A [original thread]
http://www.youtube.com/watch?v=VsfiaU-a1-I&feature=g-all-u&context=G2169c71FAAAAAAAAFAA factional warfare presentation from FanFest just gone. It starts with an overview of what is right now, and moves onto what is coming this summer an...
- by Kata Amentis - at 2012.03.30 11:37:00
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36. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Devblog wrote: Q: A declares war on B. B enlists help of ally C. Can A now bring in D? Or is this option only limited to the defender? And if A brings in D, is D at war with A and C, or just C? A: Only the defender can call an ally. There is no...
- by Kata Amentis - at 2012.03.29 14:35:00
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37. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: Fair enough, shelving that idea for now, then. It's something we might revisit in some form when we get round to looking at EAFs, but that's out of scope here. .... The issue is with coordination and awareness on the ba...
- by Kata Amentis - at 2012.03.29 14:14:00
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38. So missions.... wth? - in EVE New Citizens Q&A [original thread]
mission running is an area of old content that hasn't had its concepts revisited since it was put in. They've extended the available content by adding in more mission templates and lvl 4 and lvl 5 mission "tiers", but the base concept is still t...
- by Kata Amentis - at 2012.03.29 12:23:00
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39. Is This A Viable Playstyle? - in EVE New Citizens Q&A [original thread]
The devs have mentioned the smuggling thing a couple of times in the fanfest feeds; "we've got a spaceship game but you can't be han solo or guido(sp?)" was the line they used to refer to smugglers and bounty hunters.... but it's not something tha...
- by Kata Amentis - at 2012.03.26 11:49:00
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40. Zero tanking jump ships... - in Player Features and Ideas Discussion [original thread]
MushroomMushroom wrote: More reasonable would be a sub cap with low training requirements (basically just jump drive operation) that would be essentially a carrier jump drive with a pod and some thrusters attached. Probably would be BC sized t...
- by Kata Amentis - at 2012.03.16 13:57:00
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